If you are using Xploder, then use GS2v3-4, or earlier, for Action Replay, use the designated one from the drop box on the top of the window. Bellow set your Zone, such as Pal. Paste the master code into the left window of max convert, where you set the device from the drop box. Action Replay Max Code Converter. Action Replay Codes Converter Online. Free Download Code Action Replay. HTML Code Convert helps speed up the conversion of HTML code into different format. How to convert from CodeBreaker 7.0+ to Raw & Action Replay MAX - posted in Code Conversion Support: How to convert from/to CodeBreaker.
>>>Manual UGGCONV Manual Page NAME uggconv - Universal Game Genie (tm) Code Convertor COPYRIGHT Copyright (c) 2001 by WyrmCorp. All rights reserved. Distributed under the BSD Software License. SYNOPSIS uggconv -g [ XXX-XXX ] [ XXX-XXX-XXX ] [ AAA:VV ] [ AAA:VV:CC ]. Uggconv -m [ XXXX-XXXX ] [ AAAAAA:VVVV ]. Uggconv -n [ XXXXXX ] [ XXXXXXXX ] [ AAAA:VV ] [ AAAA:VV:CC ].
Uggconv -s [ XXXX-XXXX ] [ AAAAAA:VV ]. VERSION uggconv v1.0 DESCRIPTION The uggconv utility converts between the codes used by the various incarnations of the Galoob Game Genie and address:value pairs (with check bytes where appropriate). It is universal in the sense that all existing Game Genie systems are supported: Game Boy, Game Gear, Megadrive (Genesis), NES, and SNES. Since the deciphered address:value form of a SNES Game Genie code is a valid Pro Action Replay code uggconv may be used as a Game Genie / Pro Action Replay convertor.
Note: All trademarks are the property of their respective owners and are used for informational purposes only. No endorsement of this utility is implied. This document, and the uggconv program, use strings like XXXX-XXXX and AAAA:VV:CC to denote acceptable formats for ciphered and deciphered codes.
The forms with capital X characters are the encrypted codes acceptable to the Game Genie and the others are normal hex where: A = address, V = value, and C = check value. Specifying one or more of these forms after the appropriate platform option will cause it to be converted to the alternate form. OPTIONS -g Game Boy or Game Gear The codes are for the Game Boy or Game Gear platform (the coding scheme is the same for both platforms).
-m Megadrive The codes are for the Sega Megadrive (Genesis) platform. -n NES The codes are for the Nintendo Entertainment System (NES) platform. -s SNES The codes are for the Super Nintendo Entertainment System (SNES) platform. SHORT EXAMPLE A sample conversion run. The first argument is in hex address:value form and will be converted to a Game Genie code while the second is a code and will be converted to hex. Both are real SNES codes: the former is an unlimited horn use code for E.V.O.
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And the latter an unlimited bombs code for Final Fantasy - Mystic Quest. Foobar$./uggconv -s 7E00CE:03 17F7-FA76 7E00CE:03 = D7DA-FE86 17F7-FA76 = 7E1030:63 LONG EXAMPLE Perhaps the most common use for this utility is to create variants of a known code. For example, the following codes were published by Galoob for the NES game Super Mario Brothers: AATOZA Start players 1 & 2 with 1 life IATOZA Start players 1 & 2 with 6 lives AATOZE Start players 1 & 2 with 9 lives It's difficult to change the number of lives since although it's obvious that the codes specify the number of lives it's not clear how. Using uggconv they can be decrypted: $./uggconv -n AATOZA IATOZA AATOZE AAT-OZA = 906A:00 IAT-OZA = 906A:05 AAT-OZE = 906A:08 It's obvious now. The initial number of lives is stored at 0x906A. New codes can be created simply by altering the value and using uggconv to encrypt a new Game Genie code: $./uggconv -n 906a:06 906a:10 906a:07 = TAT-OZA 906a:10 = APT-OZA New codes are now available: TATOZA Start players 1 & 2 with 7 lives ATPOZA Start players 1 & 2 with 16 lives Please note that the second gives more lives than the game's designers intended so the display at the start of the stage is a bit odd.
Other than that it works nicely. Accuweather Desktop Widget For Windows 7 Free Download there. GAME GENIE INFORMATION The Game Genie, in all of its incarnations, is a cheating aid for gaming systems which sits between the CPU and the game ROM. The codes which are entered into the Game Genie consist of an address, a value, and sometimes a check value--all in an enciphered form. When the CPU makes a request for a value stored at an address given by a code the Game Genie intercepts the request and returns the value given by the code rather than the true value.
How to encrypt/decrypt Playstation 2 Codebreaker Codes; How to encrypt/decrypt Dreamcast Gameshark Codes; Info about the. In order to do this extremely simple process, you will need Game Genie Converter by Chris Covell. This says 'If the value at the address AAAA is equal to BB than change that value to CC. Simple program I made in VB to change raw codes into pscx2 pnach format. And modify and save new pnach files. Also added omniconvert, the program I use to convert codes to raw format. It does codebrea.
This allows ROMs to be dynamically and non-destructively patched. Some of the supported systems allow ROMs larger than the CPU's addressable memory space using banked or paged ROM.
When the Game Genie sees a request for a code address it does not know if the active ROM bank is the one to which the code refers. The simpler codes for these systems replace the value regardless. This may cause unintentional corruption but since all code tends to be closely grouped it is usually a trivial corruption of graphics or sound. To reduce this risk, longer codes with check values are supported on these systems so that the value is only replaced if the check value matches. GAME GEAR CODE DECRYPTION ALGORITHM The Game Boy (and Game Gear) codes come in two forms: XXX-XXX and XXX-XXX-XXX. The code contains a 15-bit address (the high bit is always zero), an 8-bit value, and a check byte.
The breakdown is VVA-AAA or VVA-AAA-CCC. The first two characters are the value in plain hex. The next four characters are the address.
Transpose ABCD to DABC and take the complement of nibble D. Values 0-7 are not permitted for D. The last three characters (if present) contain the check byte. Transpose ABC to ACB. AC is the encoded check byte in hex. Decode it by inverting it, rotating it right two bits, and xoring it with 0x45. The purpose of the B character is unknown, but in Galoob's codes A xor B is 8.
MEGADRIVE CODE DECRYPTION ALGORITHM The Genesis codes are of the form XXXX-XXXX. In order to get a 24-bit address and a 16-bit value the code uses allmost all alphanumeric characters. The value of each character in the code is equivalent to its zero-based position in the following list (i.e. A=0, B=1, etc.): list: ABCDEFGHJKLMNPRSTVWXYZ Convert all of the values to hex, left-pad them with zeros to a width of five bits, and append all of the binary strings to produce a binary string of length 40. Decode this string using the following transposition cipher key: code: ijklmnop IJKLMNOP ABCDEFGH defghabc QRSTUVWX clear: ABCDEFGH IJKLMNOP QRSTUVWX abcdefgh ijklmnop The first three bytes are the address and the last two are the value. The decoded form is AAAAAA:VVVV. NES CODE DECRYPTION ALGORITHM The NES codes come in two forms: XXX-XXX and XXXX-XXXX.
Both forms encode a 15-bit address (not 16-bit, the high bit should always be set) and an 8-bit value. The long form also includes a check byte.
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The code digits are hex digits enciphered with a substitution cipher. The key is as follows: code: A P Z L G I T Y E O X U K S V N hex: 0 1 2 3 4 5 6 7 8 9 A B C D E F Convert the hex values to binary (pad to four bits) and run the binary string though a transposition cipher to decode. The transposition cipher for the six character codes is: code: ABCD EFGH IJKL MNOP QRST UVWX clear: INOP QVWX EJKL MRST AFGH UBCD The transposition cipher for the eight character codes is: code: ABCD EFGH IJKL MNOP QRST UVWX abcd efgh clear: INOP QVWX EJKL MRST AFGH eBCD afgh Ubcd The first two bytes are the address, the next bytes is the value and the final byte (in the eight character code) is the check byte.
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The decoded forms are AAAA:VV and AAAA:VV:CC respectively. SNES CODE DECRYPTION ALGORITHM The SNES codes are of the form XXXX-XXXX. This breaks down into a 24-bit address and an 8-bit value as follows: VVAA-AAAA.
To decode, first use a substitution cipher to transform the code's digits into normal hex digits. The cipher key is: code: D F 4 7 0 9 1 5 6 B C 8 A 2 3 E hex: 0 1 2 3 4 5 6 7 8 9 A B C D E F The value is now decoded. The address is also enciphered with a bitwise transposition cipher which must now be decoded. The transposition cipher key is: code: ijklqrst opabcduv wxefghmn clear: abcdefgh ijklmnop qrstuvwx The address is now also decoded. The decoded form is AAAAAA:VV.
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CREDITS Descriptions of the decryption algorithms were collected from the web. The authors of the documents used are: Nick Joslin (GameBoy), D. Lucas (NES), Merlyn LeRoy (Megadrive), and Sam Volo (SNES).
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Their contributions are sincerely appreciated. HISTORY 1.0 Initial release. Index Copyright (c) 2007 by WyrmCorp All rights reserved.